Open up the house safe1. First, examine the lavatory, in the exact same area the safe will be in, for a finances2. Second, inside the budget you should discover a secure combination3. 3 rd, you should obtain your very own combination, mine was 1310204. 4th, Write Down your combo on a papers, be sure you add an extra 196.
Get the latest Silent Hill 3 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for PlayStation 2 (PS2). CheatCodes.com has all you need to win every game you play! Use a memory card with at least one finished saved game file from Silent Hill 2. Silent Hill 2 Walkthrough Clock puzzle. Home Games Silent Hill 2 Clock puzzle Once you're back to room 208, enter the bedroom on the left side and examine the clock. Use the clock key to open the face of the clock. 'Read the memo on the table and you'll get some clues.
Walkthrough NavigationLetter fróm SilentHeavenBorn from á WishRecommendationsI highly recommend that you modify the Walk/Run handle to Change. This makes it therefore you don't want to keep Block to operate. And you operate for the majority of the game so it is certainly much much easier for you. To modify it, move to the options menus and push T1 or L1 to gain access to the secret options. And if you do desire to stroll, which is certainly never actually necessary, simply hold Square.If you desire a frightening experience, play using headphones. Also try enjoying with no lamps on at evening. Attempt to enjoy alone so the atmosphere will be at its greatest.Note: This Walkthrough has been produced while playing on Normal Action Degree.
Feb 14, 2005 Neoseeker Forums » Xbox Games » RPG / Adventure / Strategy » Silent Hill 2: Restless Dreams » Can someone help me With clock puzzle Can someone help me With clock puzzle 0. This guide is for people who are genuinely stumped. Silent Hill and the images on this page are copyrighted by Konami. Thank you and see you in Hell. (Otherwise known as Silent Hill.). These are your first clues to the three puzzles ahead. When you're done go outide to the courtyard and to the Clock Tower. If you look at it, you'll.
Therefore enemy areas may vary on additional difficulties, although products will become the exact same. All given controls are usually for the PS2 version.Color legendLetter from Mary - itemsWooden Planks - weaponsHealth Drink - suppliesMap of Silent Slope - mapsSave Point - save factors. Notice from Silent Paradise 01. East SouthVale'In my restless dreams, I see that city.Silent Mountain'When you begin, a video will enjoy. After it't over,check your stock to discover that you have got a Letter from Mary and a Photograph of Mary.If you ever analyze these items, you'll have a lesschance of receiving a particular ending. Dowhatever you would like but you can check out the area for even more information.Exit the washroom and another movie will enjoy. Afterit't over, operate over to the motorist's side of Wayne'blue car and take the Chart of SilentHill on the chair.
Silent Hill 2 Clock Key
Then run west until you see'Toluca Lake' on a sign by some stairways. The street tothe western is obstructed so go down these stairways. Keepfollowing the route until you achieve nicely. If youexamine the well, you can find a Conserve Point inside it. Go through the steel gate more downFollow the route and it wiIl diverge into agravéyard. Mind towards the graves and James willmeet a younger dark-haired woman and requests fordirections to Silent Hill.
She tells Wayne the townin harmful but he doesn't treatment and that hé'll goanyway. Fróm today and on, use your map to understand whereyou move. After the video is more than, mind to thenorthwest gate in the corner and go through it. Nowfollow this path for a while and after that you'll need togo through a gate near the fenced area. Today you'reon Wiltse Road so continue all the method to SandersStreet.
When you achieve Sanders Street, mind to theother side of the road and shift far east past the FlowerShop. Grab the First-Aid Kit on the table run west toLindsey Road.James discovers some bloodstream streaks on the road and amonster will be noticed in the range on Lindsey Road.If you desire a Wellness Drink, generally there's one up some stairways atthe southwest part of Sanders and Lindsey Street.Head north on Lindsey Street on the eastern sidewalksince Katz Road is blocked off. Obtain the Wellness Drink sitting by the garage area door and continue to VachssRoad, where blood streaks are usually seen again.
There'sanother Health Drink by another garage doorway on LindseyStreet, past the starting of Vachss. Shift east downVachss and enter the fenced area to discover 2Health Drinks and a Save Point on a table. Escape the region and continue down VachssRoad, past a gate, until you reach a constructionsite where some strange static is usually heard; enter thesite through the hardwood planks.A video will perform and Adam discovers a Radio stations insidethat seems to be making the racquet. Then he views aPatient Demon and takes a Wooden Planks from the barricade framework tofight it. From now and on, make use of the Wooden Plankuntil more notice. Right now hold L2 and walk upward to thedemon, and then hit it with the A button until itfalls straight down.
James will confirm that the demon iskilled. Exit the design web site and James takesout the radio, which after that makes more stationary and avoice very similar to Mary's i9000 is noticed; but it's not veryclear. Operate back to Lindsey Road.There are usually some more Affected individual Demons around right here sojust view out.
Silent Hill 2 Clock Puzzle Hard Difficulty
Sense free of charge to exercise your plankskills and destroy them. Near thé Katz and LindséyStreet intersection you'Il discover a rock monumentwith partly readable terms etched into it. Whenyou're done here, head to Katz Road to discover thatit's not obstructed any more.What you would like to perform will be to get the Rosewater Park butit won't end up being so simple. North Neely Street is usually blockedand western Katz Road is blocked off with á lockeddoor, and thére's a Iocked gate that network marketing leads to theapartments; so anticipate to go back right now there.
Your nextstep will be to try out Saul Street. So head presently there, and ifyou would like some health, there is certainly a Health Beverage past halfway down the south Martin Road/alley onthe east aspect. You'll probably encounter an annoyingGiant Róach and some Affected person Demons by the alleythough. Also be sure to choose up the Initial Aid-Kit at the east aspect of Happy Hamburger on the way to Saul.Once at Saul Street, you'll see thát it's bIockedoff with a Iocked gate door, but thére's a motorhomévery near to it; therefore get into it. There will be a memosaying 'I'll wait around at 'Pub Neely's' on the couch, sothat's your following destination. There's also a Conserve Point on the mattress.
Get out of the motorhome through theleft door and mind to Neely's Bar. As soon as within, lookat the map on the table and James will discover aquestion mark at the top of Martin Road.
Examine thestrange message on the paper-covered windowpane and exitthe pub. Create your way to Martin Road past somePatient Démons and you'Il right here a Roach somewherewhen you obtain there. Proceed north up the street,getting the Wellness Beverage by the remaining fencing on the method.If you need a surprise, run right beside the whitevan.
The Individual Demon will be moving on the groundfor a while so simply disregard it and proceed north to findá corpse where thé query mark is definitely. You can find an Apartment Gate Essential best by the corpse. Lastly you have got a essential; there'sa locked apartment door at west Katz Street so headthere.On the method, you may desire to mind north up NeeIyStreet for a corpsé with six mémos near it givingyóu suggestions on the monsters.
There will also be PatientDemons relocating on the surface there so kill thembefore reading through the memos. At the part of Katz andNeely Street, you can discover a First-Aid Kit and a pack of Hand gun Bullets. Continue west, past someenemies, until you achieve the door where the cameraangle modifications. Go through the gate door, using the Residence Gate Key,and then enter the apartments in entrance of you, whichis called Wood Aspect Flats.02. Real wood SideApartments'You too, huh. Something simply introduced youhere, best?' When you enter, turn still left and obtain the Chart of the AptBIdg on the bulletin table.
There'beds a Save Point on the walls to the best and a Wellness Drink on the little brickwork by the stairways. The doorleading tó the courtyard is definitely locked therefore go up to 2F.It'beds too dark here to read through your map so mind to theright, ignoring the northern hall, and when youreach the Patient Demon move through the door there,which should end up being Area 205.Inside you'll see light arriving from a fashiondummy putting on clothes similar to Mary't. Grab the Torch onit and then a Mannequin beast will get up frombehind it. Destroy it if you desire or just get out of.
Headback towards the stairwell, moving past a PatiéntDemon on the method, and go through the open bluedoorway presently there. Examine the trash take to findsome stuck garbage in the shoot. You wear't haveanything for it right now, so enter the stairwell ánd goup to 3F.On the additional side of the gate point right here, a key isseen.
Attempt to grab it and a little gal will phase onJames' hand and stop the essential away. She'll laugh andrun apart.
Since you can't obtain the essential now, enter theonly open up room up right here, which will be Space 301 at the endof the hall. After you get into, walk upward to theshopping cart in the middle of the room and take the Hand gun (make certain yourFlashlight is usually on so you can obtain it). Try not to usethe Handgun yet, also if you have ammo for it. Exitthe area and operate back down to 2F.Right now head east and test to head north up thé hallwayand you'Il hear a muffled shout.
So mind north,where it's coming from, and you will observe a demonglowing réd on the other side of the gate blockade!What is certainly going on here!? Enter the close up by Space 208to find someone killed sitting down in a seat with theTV on. Notice something shimmering on the shelf andtake the Essential to Area202. If you proceed through the threshold by theshelf, you'll discover a clock in an unfilled room. You cantry to push it but it won't budge, therefore just quit theroom.The monster is eliminated today and since you have got the key,head to Room 202 past a Patient Demon, making use of the Keyto Room 202 to obtain inside. First, get the Wellness Beverage on the kitchenette counter-top, then get into the openbedroom. Move up to the gap in the wall structure with greenliquid arriving out óf it.
Examine thé hole to get the Clock Key.There't a clock in Area 208 so escape the space and runto Room 208 once again. Go in the clock space, move up tothe clock and make use of the Clock Key on the clock encounter.Clock PuzzleThere are some hints in this space on how to solve this puzzIe but you cán justread the solution at the underside of this puzzle area below.First, there's á memo on thé part of the clock that says:'The marks from the last shallremove the nail that stops Time.' The idea is usually to proceed the clock óut of the method but you can't therefore you possess to dosomething. You'll want to find more indications.
In the primary section of this róom,there's á memo by thé phone on a little wall desk. The memo is usually differentdepending on yóur riddle level:Eásy'Three different sizes,time on the run.Three youthful males circlin'rounded the sunlight.Henry will be short andvery, quite slow,Scott can't halt,he or she's usually on the go.' The memo utilizes the brands as the hands of the clock. So Holly would be the hourhand ón the clock sincé he's i9000 'short and really, very slow' and Scott is usually obviouslythe 2nd hand as 'he't generally on the go.'
Regular/Hard/Extra'Three needles remain ofthree various heights.The unwanted fat, the high and the slim.From gradual to quick theymove to the best.Scott sits not on 3,but fifteen.' The 'Three fine needles' are simple to realize. They are usually simply the hands on theclock. 'The body fat, the high and the thin' - Hour, minute and 2nd fingers. 'Fromslow to accelerated they proceed to the perfect' talks about the purchase of the fingers: Hour,Minute, Second.There'beds furthermore another method to inform the names of the fingers and this is definitely how you'resure who will be the small hand. Look at the 1st letter of each name:(H) Holly - (L) Hours(Michael) Mildred - (Meters) Minutes(S) Scott - (S i9000) SecondsGo to the little area with the clock to discover something composed on the walls thatthe clock is certainly dealing with.
The memo offers three names and directions for each óf them.There'h Holly and Scott from the additional memo, and MiIdred. Mildred would be theminute hands since that't the last one remaining, and you decided that with thefirst words of each name and hands. The arrows for each name are usually as follows:Henry: 9 (9 hrs) - hour handMildred: 2 (10 mins) - instant handScott: 3 (15 seconds) - 2nd handSo that leaves you with 9:10 and 15 seconds. But if you verify the clock, yóu'llnotice that thé second hand doesn't shift and it's i9000 already on 15 secs, sodon'capital t be concerned about that one.You today have got the alternative so turn the clock hands to 9:10, and you should listen to aclank. That would be the 'nail that prevents Time', from the mémo, unlocking. Youcan right now press the clock and move on.
No matter what Question Degree you're playing,the answer to this puzzle will be constantly 9:10.Now proceed to the correct part of the cIock and pushit, fór a pin to become revealed. Proceed through the holeto find yourself in Room 209. Enter the primary sectionof the space to discover a Conserve Stage on a pushcart. Shift into the kitchenette to discover a Wellness Drink.Escape the area and move through the blue doorway, which isthe north stairwell. Proceed up the stairs and get the Hand gun Bullets positioned on the ledge.Move through the 3F door and go past a couple of doorswith broken locks, then enter Room 307 to notice avideo of á pyramid-headed animal performing somethingwith two Mannequins. Wayne hides in a wardrobe andfires at the beast when it arrives close, whichcauses it to depart the space.
After the video clip, getthe Courtyard Key in the closet where James was hiding. Leave the roomand mind south past the Patient Demon to the finish ofthe corridor. Then shift west and obtain the Fire Escape Essential that the little young lady kicked earlier.Enter the laundry space to the still left and get the Hand gun Bullets on the flooring. If you would like some health and ammo,enter Area 303. There is usually a Individual Demon in theright room, but there are no products in there.
Grabthé First-Aid Kit on the remaining small cupboard in the major area. A packof HandgunBullets is usually on the mattress in a room to the Ieft,and a HeaIthDrink will be on the tipped over fridge in thekitchenette. Departure the space when you're also accomplished andenter the stairweIl at the eastern finish of the hall.Move down to 1F and move down the open up hall.
At theend, get the CannedJuice in top of Room 107. Proceed back and exitthrough the dual doorways, unlocking them very first.
Runwest to the other double doorways and proceed through them.Move up to 2F and go in the laundry washing area beside thestairway doorway. Move up to the crap shoot and enteryour stock observe if you have got any heavyitems. The Refined Fruit juice should do, so use it ánd thegarbage will end up being knocked down.Go back again down to 1F and leave through the lobby doors.Move to the bottom of the rubbish take, which isaround the part to the ideal. Consider the Coin Old Man.There is usually also a memo in the garbage.
Research the memo,because later on you will require to understand something aboutit. Move back again through the reception doors and move throughthe courtyard doorway, using the Courtyard Essential. Right now isagood period to equip the Handgun as there will end up being moreenemies here and in the near potential future than previously.Check out your map and mind for the swimming pool. The swimming pool hasno water in it so go to the advantage and drop in.
Thereare three Patient Demons in here that may drainyou're health. Kill the Patient Demons with théHandgun if yóu must, and go up to the baby carriageto discover the CoinSnake.Once you have the coin, use the northwest actions toget out of the swimming pool. Now get into the eastern door in thecourtyard (not the door you arrived through, the otherone). Proceed to the ideal, killing or relocating past thetwo Individual Demons, and get into Room 101. You shouldhear someone vomiting, but check out the area very first.You can find a bloody open fridge with some Iegscoming out óf it in thé kitchenette, and á group of Handgun Bullets in the significantly right part of the room. Enter thewashroom, where the sound iscoming from, and a movie will perform.
James now meetsEddie. Although no key items are usually procured here, youmust find Eddie or eIse you cannot carry on furtherinto the video game later.Get out of the area after the movie and if you desire ammo,enter Space 104.
Destroy the Patient Demon in the roomand get the Handgun Bullets on the chair. Head back again tothe doorway and notice the visitor pamphlet on the desk.Escape the space and head back again to the primary area of2F. There are two ways: Up the stairwell right hereand move through Area 209 and 208, or mind outsideand through the additional doorway and proceed up to 2F presently there.There't one last open area in Timber Side and it'sRoom 210. Go right now there if you wish ammo.If you enter Area 210, kill the Patient Demon in themain section of the room and consider the Hand gun Bullets on the small table. In correct space you can discover more Handgun Bullets on the corner table.
Get away the space and head backwest all the method to the finish of the corridor and gothrough the doorway, making use of the Fireplace Escape Essential. Thereis a windowpane that prospects to another apartmentreplacing the open fire escape, so shift on, leaving WoodSide.03.
Azure CreekApartments'What did you say? How do you know that?' You are today in a bedroom in Area 203 of Azure CreekApartments. Proceed to the bathroom ahead and look at thetoilet to find a memo in a wallet. Look at the memoand go to the lifestyle area of the house area tofind a secure to the perfect. Move up to the secure andexamine it.Safe Combination PuzzleThe stage of this puzzle is to open the safe with the combination in the billfold.You put on't have to open up the secure; it's an optional puzzle.
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But there can be a lot ofammo inside. The puzzle is certainly a bit various on certain Riddle Amounts; rather thecombo. So use the remedy that matches your Riddle Level to complete thepuzzle.
But first, you may require to understand some fundamentals on how to make use of the secure. Youget a mémo with the mixture on it. There are arrows that indicate whichdirection to switch after shifting toeach amount (except for the last, of program). So you would shift to the firstnumbér in whichever direction. After the first amount there are usually two rightarrows. So that's the method you proceed the dial.
But you must Push the direction itsays, even though the dial will move the reverse way. You must perform that tocomplete thé puzzle.Easy/NormaIHere, you get a basic combo with ordinary, old quantities. The code is random buthere't an illustration of a program code: 15 8 6. If this were your program code, youwould switch the switch in any path to 15. Then you would push best to turnthe dial until you reach 8.
Now you would press left and cease at 12. And thenfinally, you would press best until you get at the final amount, which will be 6.But your program code will most likely be something else, as it can be arbitrary.HardOkay, today you obtain a code with some normal quantities and some roman numerals.Remember the code is arbitrary and the following is simply an illustration of a program code: 11 A2 3. If this were your program code, you would turn the call to 11. Thenpress best until you achieve 12, which can be X2 (Back button=10, +2=12). Now press left until7. And lastly, press ideal until you reach the finalnumber, 3. There can become more than just the 'X' roman numeral.
There can furthermore be'V', 'VV', 'XV', ánd 'XX'. And Iike over, there can furthermore end up being roman numeralsmixed with regular numbers like as 'Back button5', 'VV2', etc. In these instances you wouldadd them collectively.
'XV'=15, 'VV2'=12, etc. You should understand roman numerals, butif not: Sixth is v is 5, A will be 10. XV is usually 15, and XX can be 20.ExtraHere, it's very easy once you determine out what to do. In the memo there are usually nowletters of the alphabet, simply because well as regular amounts.
The program code is still arbitrary buthere will be an example of a program code: 3 m.
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